Devlog
Building a living-world MUD
Blacktide is being built from scratch in C# and .NET. A new entry goes out at the end of every milestone.
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Devlog #3: Keeping the ship's log
Items you can carry, a harbor you can watch move around you, and the event log the whole world now keeps. Phase one is done.
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Devlog #2: Setting the rigging
Named exits instead of compass points, a harbor to wander, other players, and the single heartbeat the whole world runs on.
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Devlog #1: Laying the keel
What Blacktide is, why its world doesn't stand still, and why the engine is being built from scratch.