· Devlog #1

Laying the keel

Somewhere on dark water, the tide is coming in. Harbor towns wake at dawn and fill their taverns after dark. A festival starts in one port while a storm rolls through another. And none of it waits for you to log in.

That's Blacktide: a MUD, a text-based multiplayer world you explore by typing, being built from scratch in C# and .NET.

A world that doesn't stand still

Most MUDs are frozen in place. Rooms sit empty until a player arrives, and nothing happens unless someone types a command. Blacktide is built around the opposite idea.

Why build the engine from scratch

A living world has to be designed in from the start. Time, events, and memory aren't features you can bolt onto a static MUD later; they shape how everything underneath works. So the engine comes first, and it's being built in three phases.

Each step ends with something that actually runs, and each one will get a devlog.

Where it's at

The project skeleton is set up and phase one is underway, starting with a server you can connect to.

The keel is down. Next entry when the first milestone is done.