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    <title>Blacktide devlog</title>
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    <description>Building Blacktide, a living-world MUD, from scratch in C#.</description>
    <language>en</language>
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      <title>Devlog #2: Setting the rigging</title>
      <link>https://www.blacktide.gg/devlog/setting-the-rigging/</link>
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      <pubDate>Wed, 30 Sep 2026 12:00:00 GMT</pubDate>
      <description>Named exits instead of compass points, a harbor to wander, other players, and the single heartbeat the whole world runs on.</description>
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      <title>Devlog #1: Laying the keel</title>
      <link>https://www.blacktide.gg/devlog/laying-the-keel/</link>
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      <pubDate>Thu, 24 Sep 2026 12:00:00 GMT</pubDate>
      <description>What Blacktide is, why its world doesn't stand still, and why the engine is being built from scratch.</description>
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